Intro
Laying on an intensive care bed Boris Legasov was debriefing with Tunguska's high command while nano-surgeons were at work to patch the effects of the biotechvore on his battered body. Actuating costly and highly compromising show of force he had failed twice to secure high value targets. It was now time to go back to more conventional tactics.
Varuna's intervention made things more complicated and simpler at the same time, Aleph was now inclined to a quicker although sub-optimal solution, it was time to negotiate and set up an exchange. Boris had no illusions, Alisaa Murdock was going to try to trick him, but he knew the game well and was confident to be able to turn the tide in Tunguska's favor.
Mission and lists
The Armory and Panic Room, tackled with 5 men "death star" Core Link Teams built with different mixes of Krizas, hollowmen, characters and REMs went really bad for Tunguska (there might be a dedicated post to the topic but before that I want to play the mission/list combo some more times) so now we are back with a more standard and trusted selection of troopers. Aleph instead sits the Marut on the bench and brings back the Asura with a Yadu-heavy brigade.
Deployment
Aleph wins the initiative roll and decides to have Tunguska deploy first which in turn elects to go first.
Tunguska places the defensive core team castled on the center-right, Puppettattica, Lunokhod, Heckler and Warcor guarding the beacon perimeter, Clockmaker on the far right and Transductor Zond on the far left. A command token is spent to keep 2 troopers to deploy later: Mary Problems and the Zondnautica.
Aleph anchors the left flank with Asura's 3 men team and the right flank with Deva's. The beacon guarded by an hidden deployed Dasyus.
Seeing a weaker side with an exposed hacker Mary Problems goes there while the Zondnautica takes the center.
Turn 1
Zondnautica Zips forward and parks in total cover waiting for the threat level to be reduced before further advancing toward the beacon. Mary goes on an adventure, pushing the flank and placing some repeaters so that the Interventor can activate white noise to cover her advance from the MSV Deva. Once in ZoC she starts pounding the Yadu hacker with Trinity, it takes a couple of orders to remove it from play. Then Raoul Spector’s lands into the white noise zone, so close to the Deva she can feel the heat of the retrorockets. Combined efforts of Mary’s submachine gun and Raoul’s DA CC weapon eliminate the Deva and the Yadu HMG.
Aleph begins with 3 orders less and some issues to deal with in its own deployment zone. The surviving 3 men team advances in the middle laying down a drop bear nearby the beacon. The MSR Grenzer performs well stopping the advance and neutralizing the HRL Yadu. All responsibilities fall over Asura's shoulders, she wears a cybermask and advances frying the Zondnautica hacker in the process ending the turn in a protected position at the edge of Nomad's territory and also achieving the classified objective!
Raoul runs now for the beacon. He eats the drop bear (risky as NWI does not grant shock immunity!) and survives the surprising appearance of the Dasyu with his boarding shotgun. He manages to disengage and makes it close to the middle of the table, inside friendly repeaters' ZoC. With the last order Mary Problem attempts one more Trinity against the Asura, this time killing her.
Debriefing
Outro
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