Thursday, June 10, 2021
Operation Golden Ratio: episode 02
Sunday, May 2, 2021
Playing Infinity N4: TAG along
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| For anyone wondering, the mat is Neo-Tokyo PVC from Deep-Cut Studio |
Zizhan glanced down the street, where holographic cherry blossoms sizzled in the rain. A graceful river of citizens was flowing quietly out of the subway, dispersing itself into the night's alleys. He took a moment to find Huyên into the crowd: a tall, beautiful woman with a Jade Empire service combi rifle concealed in the cello case strapped on her back. Her face was now perfectly calm, totally abandoned to the moment, so different from the one she had when she confessed him her concerns on their mission, a few days before. She didn't share their lieutenant's approach: according to her, using heavy infantry troops in such a densely populated district was reckless and would have compromised the operation.His comlog started blinking: combat group one was on the move and it was time to act. He went down the stairs and pulled up his hood to protect the visor from pouring rain. The zone had to be clear for the extraction of lieutenant's trusted Tiger Soldiers but, moments before he could finish deploying his mines over the perimeter, a sudden blast rose a cone of flames and dust two blocks away from his position. Hell stormed from his comlog: combat group one had engaged the enemy sooner than expected.Going upstream the screaming crowd of civilians, Zizhan reached the burning remains of a flower shop: a scorched cello case welcomed him as he inspected the area drawing his pistol. "White Carp to Blue Tortoise: I am engaging the enemy on sector four!" he gasped into the comlog, exploding three bullets towards a dakini tacbot peeking from a balcony, as instructed by his visor's infographics.Zizhan dashed back to take cover behind a vending machine. "White Carp to Blue Tortoise: do you copy?". The colorful lights of the vending machine started dancing, mistaking him for a potential customer to attract. Somewhere, nearby, rounds from a familiar combi rifle exploded, breaking once again the concert of rain over the city. After loading his gun, Zizhan peeked back into the alley: as he saw the Marut's silhouette stand out against the clouds he realized he wouldn't have a chance to see Huyên again and tell her their lieutenant was right.
Tuesday, April 20, 2021
Operation Golden Ratio: episode 01
In episode 00, a tactical unit of Tunguska's operatives tried to breach a PanOceanian research facility on Space Station Donacimiento. The Nomads were welcomed by a quick response unit from the Station's main client: Aleph...
Aleph stalks Tunguska's raiders, leaving Space Station Donaciminento on board of three tactical dropships. Protecting level 1 information was not enough: the menace must be neutralized. Tunguska's hideout is located in the wreckage of a luxury ship once belonged to a silk trader, drifting in a nearby field of asteroids and debris. The bio-visor shows no traces of life: another mark of Nomads' proficiency in hacking. Ready to face any risk, all three of Alephs tactical dropships board the wreck...
Meanwhile, Anastacio and the rest of the board are interrogated by Alisaa Mudlock, the aspect of Aleph in charge of obtaining clear answers or to take over the project...
This 300 point mission was Mindwipe, from ITS season 12 supplement.I won the Initiative roll and decided to go first.I anchored the right flank with the big Securtitate link trenched in a high building, Hollow Haris link with Grenzer NCO and Perseus aggressively deployed in center left ready to dash forward, Puppettless Puppet Master in the left rear laying a Camo token next to one of the servers and Clockmaker on the right. I kept Mary P. aside and deployed her last, fully exploiting the 4'' forward deployment to get closer to one of the two consoles.
On turn one I had two orders stripped from the big link combat group so I did what I could, luckily the MSR Grenzer started strong and shut down both the Dakini and the Yadu HMG, unfortunately no confirmed kills. Then I used the other Combat Group's orders to advance the Haris link and Mary P. towards the consoles. I decided not to go too offensive and placed some smoke to achieve better positioning. Mary P. shoot a repeater to threat the Proxy hacker managing to only send it to NWI. Finally she hacked the console and I rolled a 19 so I could pick the server/dropship! I chose the one on my right.
In my first reactive turn a Garuda was dropped in the middle of the Core fireteam, I failed all useful dodge rolls and remained exposed to dangerous close range Spitfire. After several orders were spent and a non-statistical amount of ARM roll was passed, when the dust settled nobody was hurt and the Grenzer MSR was prone hugging cover.The Sophotec brought back the Dakini and the Yadu HMG was still on NWI so back to square one there. The Haris link was hammered and both the Grenzer and the Hollowman (my designated UberHacker!) went down. Some tough retaliation was to be expected, all in all I can't complain as I was able to limit damages.
In the beginning of turn two I got too excited and missed the opportunity to re-shuffle combat groups, I'll remember it for next game!First things first I needed to get rid of that Garuda. Perseus placed some smoke to block the HMGs LoF to the Grenzer and the big team shoot down the lightly armored REM. Then I moved to placing my Air Cavalry and Raoul Spector landed in his shining HellCat jumpsuit close to the objective. I swiftly moved him in silhouette contact and started to smash with its DA CC weapon. I spent all remaining combat group's 3 orders but once again statistic failed to apply and zero damage was dealt. Maybe Raoul was distracted by the close range HMG rounds that peppered him and despite the -9 mod a wound was finally inflicted so Raoul ended the turn hiding behind a corner in NWI.With remaining big link orders I managed to put in null state a couple more enemies, thinning down the order pool of my opponent for the next turn.
In my second reactive turn Raoul bit the dust, hit by a MSV Lv2 Deva, while the rest of OSS advanced on my left flank, hacking the other console to reveal the server/reactor they had to blow up. Luckily, it was the one I had conveniently rigged with a mine.With turn three I had to blast the server so Perseus ran through half of the table to reach the server/dropship and completed the mission. With my final orders I had Mary moving to prevent the enemy lieutenant from scoring points on my HVT.
On the last reactive turn my opponent only had six orders and two lieutenant orders. These last two were used by the Asura to spotlight my HVT and secure their classified objective. The Asura succeeded but met her end by Mary Problem's trinity. All the remaining orders (six!) were spent by the Sophotect to reach their final objective: it was Aleph's only chance to win the game. By cautiously moving, the doctor-engineer came six inches from the objective without triggering any ARO...until then. Overriding her self-preservation protocols, the AI made her jump towards my mine and under the Grenzer fire with loaded D-charges in her hands. A huge explosion shook the ship. I feared for the worst, but when dust settled down the server/reactor was still standing with one structure point while the Sophotect had been neutralized by Grenzer's bullets.
Monday, March 8, 2021
Playing Infinity N4: skydiving
The Garuda Tacbot is one of the first miniatures that caught my eye when I started looking into the amazing world of Infinity The Game.
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| I am starting to believe the more I like a model the more difficult it is to focus it! |
Assembling this piece enhanced my awe since its design is so futuristic yet its head looks like it's adorned with a grinning, ancestral tribal mask. The boarding shotgun sculpt really gives you the feeling of a big chunk of sprinting metal dropping from the sky. I tried to intensify this feeling by adding a broken tile, smashed by landing impact.
As I was painting this model, I started looking at the similar profiles offered by other armies. So, I filtered all Spec, trained troops that have the parachuting skill on vanilla armies and produced the following graph:
Here are 4 things that I noticed by looking at it: you may notice more stuff than me, so please let me know your considerations in the comments!
- Yu Jing has no spec. trained parachutists.
They still have powerful alternatives but, being veteran and elites, prices start from 28 points and specialists profiles are above 30 points; - Nomads, Ariadna and Haqquislam have lots of cheap specialists alternatives with no SWC cost.
Have to keep in mind that these armies could drop a low cost button presser in a nice spot at turn three if you lower your guard; - PanOceania has no 0 SWC options.
They also have the same veteran and elites options Yu Jing has so it seems like thay have some overlapping alternatives. Although, it must be noted that PanO's options once again show off lots of interesting equipments and weapons since Echo-Bravo can either have a red fury, a light rocket launcher with continuous damage, a panzerfaust + hacking device or a wildparrot. These guys not only can take an objective but hold it! - Aleph, Combined Army and Tohaa are the only ones to have 1,5 SWC profiles.
And they all have a spitfire! The alien advantage mainly lies in their transmutation skill and pays off the 8/10 points difference from the spitfire Garuda.
Wednesday, February 17, 2021
Operation Golden Ratio: episode 00
Aleph - Operations Subsection of the SSS

Friday, January 29, 2021
Mordheim Italia Facebook page #januhunters2021 contest entry
Ciao!
The Mordheim Italia Facebook page issued a little nice hobby contest which I was happy to participate to.
Rules were simple: post a picture of a model from the Witch Hunters range (witch hunter, warrior-priest, flagellant, zealot or warhound) together with some character story or background. The community then shall vote the one they like the most. You can go and search for #januhunters2021 to see all entries!
I do not own a Witch Hunters warband (yet), but I had a 6th ed warrior-priest craving for a new paintjob (and a round base, Sigmar forgive me!) so I threw him in the stripping pot of doom and got at it.
Here the final result.
Let me now introduce you Father Innozenz and his story...
A hooded figure crept silently into the forge
illuminated by Morrslieb's sinister light filtering through the skylight. The
large bronze bell had been out of the mold for just a few hours and was still emanating
heat. The cultist approached the bell and intoning a blasphemous chant
sprinkled it with a few pinches of a fluorescent powder from a velvet pouch he took
from the depths of his robe ...
Innozenz hurried down the stairs that led from the scriptorium to the courtyard. His brothers were already all gathered to attend the ceremony of consecration and inauguration of the new bell. As a result of complications from ear infection as a child, he was deaf in both ears and his family, wealthy beer merchants from Pfieldorf, had initiated him into monastic life. Innozenz had thus become a skilled amanuensis and an honest prelate living a peaceful and quiet life within the monastery walls.
Not being able to hear the sound of the new
bell forged in the renowned foundries of Nuln, which would have brought
prestige and importance to the monastery, deeply saddened him but he was still
happy to be able to participate to this event and experience the emotion of
this moment through the enthusiasm of his brothers.
After the Abbot's speech, the long-awaited
moment finally came. The bell monk made the Sign of the Hammer and pulled the
rope that operated the bell. Innozenz heard nothing but remained hypnotized by
the rhythmic swinging of the bell. When he had counted seven strokes he came to
his senses and was shocked by the scene before his eyes.
The bodies of his brethren were monstrously
deformed: huge swollen bellies pierced with broken bones, worm-infested mouths
and ears oozing purulent humors, eyes in unnatural numbers and positions turning
to him with a disgusting expression of violence and commiseration.
In a moment the amanuensis realized that he was facing the manifestation of one of the purest essences of Chaos.
As the crowd of corrupt monks surrounded him,
he knelt down and gathered his whole soul in a last and desperate prayer:
"Sigmar give me the strength to save my brothers and defeat your enemies.”
Sigmar listened to him.
A golden aura enveloped him, his faith became
armor and his fury became hammer. Transfigured by the spirit of Sigmar, he
threw himself into the ranks of the possessed, sending them back to the hell
from which they had come with holy hammer blows. Sigmar was with him and he was
unstoppable.
With a prodigious leap he found himself on the
ledge at the top of the bell tower where a cloud of flies and unclean beings
swarmed around the cursed bell. Wicked tentacles protruded from the inside
while disgusting ooze exuded from the bell that was transmuting from bronze
into decaying organic matter, tingling with larvae and worms.
Innozenz raised his arms and struck a mighty
blow against that demonic instrument. There was a flash of light and then
everything went dark...
He woke up a few days later, lying on the grass
in the clearing in front of the monastery. There was no one around and apart
from the ruins of the tower, nothing testified to the terrible battle that had
taken place. There was something else strange... he heard! He could hear the
rustle of the wind in the trees and the warble of birds.
Then he heard a very deep voice, like a thunder that frightens enemies but comforts those who have faith: “Innozenz you are a faithful and courageous servant. I give you back the hearing that the disease had deprived you of. Go to Mordheim, lend your ear to the pleas of the desperate and mercilessly strike the wicked and the corrupt!”.
Innozenz staggered to his feet, made the Sign
of the Hammer, and rising a song of praise set off for the City of the Damned.
Along the way many called him but he went straight on his way, he did not hear
them, he had been deaf since he was a child...
Sunday, January 10, 2021
Playing Infinity N4: a post about posthumans
Having finished painting my box of posthumans, I take the opportunity to talk about how to list them.
Disclaimer: I don't think the following reasoning covers all the possiblities offered by this beautiful game to list posthumans and I am 100% sure it is flawed by my tactical vision and my strategic bias. One of the thing I like the most about Infinity is its resemblance with real life, bear with me, in the elusivity of perfection, since its definition changes from moment to moment and from subject to subject. With that in mind, I'd be happy to hear any comments and objections from the audience.
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| A true distillate of madness: the PTS-SWC Posthumans Chart |
Proxy Bay: this is where everything start, a sort of safe spot. The cheapest teams you can build are here. In fact, my honorable mention here is the cheapest, featuring a PROXY Mk.1 engineer or doctor and a Forward Observer PROXY Mk.5.
Leaving Proxy Bay we find the Uncanny Valley. This area hosts expensive couples in terms of SWC. I don't like them that much since you have lots of cheaper and more effective options to choose. You may be tempted to go here if you use posthumans to round your list up to a point cap, but my suggestion would be to avoid this area completely.
The Specialists' Achipelago: one of the most popular parts of this chart for sure. Here, almost every three-model group option is valid, depending on the mission of course. My honorable mention goes in fact to a group made by a PROXY Mk.1 hacker, a PROXY Mk.2 hacker and a PROXY Mk.5 Forward Observer. It means you have two or three specialists and that two of them won't waste the order they won't provide you, since they're already deployed forward.
Around 60 points, we slip into what I call the Canyon of Choices: an area with SWC and Points so high you should wonder if you really want to bet so much on models that can't join fireteams and give you only one order. For real tho, go take another look at the Asura profile: you can list up to four of those.
South of the canyon, lies Wounds Island. The two profiles in it provide you with a four wound dreadnought with an outstanding ARM/BTS of 4/3 and 5/6. It takes half of your available SWCs on a 300-points list, but it may be worth it.
Our journey ends at the fringe of the known world, where the chart warn us: Hic Sunt Leones, Here There Are Lions. A dangerous and unexplored zone rich of unpractical three-models teams, too costly in terms of points and SWC to be seriously considered. The honorable mention here goes to the WYSIWYG three-model group provided by the box: a PROXY Mk.1 engineer or doctor, a PROXY Mk.2 sniper and a PROXY Mk.3.
























