Asura - 69 points - Lieutenant +1 order, Hacking Device PlusThe Asura is going to be my Swiss Army knife for this mission: costs a lot of points so she can dominate quadrants alone, is a hacker so she can hack consoles and last but not least she is a good hacker-hunter with UPGRADE: Trinity (+2 Damage). I expect a lot of resistance but the two lieutenants order she provides will help. I am probably going to use her at the end of my turn, to set up my reacting turn.Naga - 32 points - Hacking DeviceWith Infiltrate, this should grant me an hacked console with my first order. I evaluated spending less points to use the Forward Observer profile in order to avoid being hacked and still control the console, but I would be losing the opportunity to intercept early hackers running through the board.Deva - 28 points - Hacking DeviceWhen I started listing, everything pivoted around this Deva with her Multispectral Visor L2 profile. The more I thought about it, the less it convinced me. I could see White Noise popping up everywhere, cancelling my bonus. This Deva will be in Fireteam: Core with the three Dakinis and the CSU, to get that sweet +3 BS bonus.3 Dakini + 1 CSU - 62 points - Paramedic/Paramedic/HMG/Specialist OperativeThree models capable of scoring objectives and a support gun. I could also line up the MULTI Sniper Rifle profile but I thought this should be a close quarter clash. The CSU is a very easy to proxy model so I can’t deny this drove part of the choice, however this CSU profile is also featured in lots of Sectorial building analysis so it seemed convenient to have it.2 Netrods - 8 points - Combat JumpNot enough points to secure quadrants yet I could use their Combat Jump deployment to score some easy points on the first round, forcing the enemy to advance. This way I may end up losing their orders, so their deployment position will depend on turn order and map layout.
We played via Tabletop Simulator due to the pandemic: it's a great tool but I prefer real minis. |
Next, some post-games comments on my list:
Asura - 69 points - Lieutenant +1 order, Hacking Device Plus
Absorbed a lot of damage from hackers using repeaters. I had to revive her twice with my paramedic so she stalled my fire team's capability in second and third turn. Her two lieutenant orders provided all the actions she needed, despite revealing her as my Lieutenant quite soon.
Naga - 32 points - Hacking Device
Deployed too close to Mary Problems to really be effective and ultimately died by her hacking. Good thing Nomads had a slow paced advance so he could hack a console in first turn and deploy a strategically positioned mine. I noticed it's really difficult for me to keep a Naga still since it offers lots of tempting alternatives: I should be more careful with it.
Deva - 28 points - Hacking Device
Didn't do much but led his fireteam to hack a console and hold it. MSV L2 would have been very useful against Mary and Perseus, but I really focused on the objective this time. I was worried about White Noise, but I should have thought of smoke granades too. Luckily enough, I had the Sixth Sense bonus provided by the fireteam as failsafe.
3 Dakini + 1 CSU - 62 points - Paramedic/Paramedic/HMG/Specialist Operative
So glad I bought that HMG with me! The paramedics saved my Asura twice, but I had to go base to base to maximize my chances and that took away many orders. I tried to use the CSU to get rid of Mary Problems without being hacked, but it didn't work.
2 Netrods - 8 points - Combat Jump
I played it safe and deployed them on my border. Trying to deploy them in a safe spot, I ended up placing them close to each other and that was a mistake. If my opponent had had a model with Parachutist it could have destroyed them both with one shot of a template weapon.
I can't wait to play my first 300 points game now!