Welcome to another episode of this series focusing on Infinity Missions!
Today we delve into one of the more characteristic missions of ITS 13 aka Frozen Roads: Frostbyte.
BUT, before going through the mission, let me take the chance to have a look at this series and its scope.
For all those who are just interested in the Mission Focus, you can skip the part below to where pictures start.
The first Infinity Mission Focus was written and re-written several times during summer of 2021: the Covid-19 Pandemic brought me back to the hobby and I was having tons of fun with Infinity. My blog pals had been playing long time before me and introduced me to the game in the best way possible: discussing it. We talked about sculpts, paints, strategies, pros, cons, meta and all the projects we wanted to test, build and play.
With Operation Golden Ratio we also managed to take decent pictures of some of our games and built a compelling narrative that made us want to dive more and more into the story to see how it would end.
Wargaming is one of those media niches where a good blog post with intriguing pictures can still be as relevant as a cool YouTube video so I had a blast reading articles such as Faction Focus on Goonhammer or Which Faction is For You on Thediceabide and sharing ideas on the Infinity The Game - Italia Telegram channel.
It was only a matter of time before all of this was condensed into the Mission Focus series, a chain of articles with no pretense of explaining "how to win" but with the intention of highlighting some tools, skills and strategies that could be very effective for that particular mission. I still think the best explanation of the series is the one we wrote in its very first post:
Any road may lead you to either victory or defeat, yet probability and psychology can help us navigating in the sea of uncertainties which is wargaming. With these essays, we try to make some considerations on the game's missions trying to stay away from the temptation of defining do's and dont's or establishing tier lists.
There is an uncountable number of variables in a game. Pretending to be able to control them all is futile and it's not going to be the reason why you win or loose anyway. Wargames are not played in a laboratory or in a standard map such as online videogames. There is no recipe for winning, but you can still hope to find elements and mindsets that will make you a better player. As u/WiseKensai and u/HeadChime pointed out in their beautiful article List Building for a Mission:
A well played model with weaker stats will win more games than a poorly played model with stronger stats.
The coolest HI for the coolest environment: this beautiful Jujak was painted by @Trey815 |
Hassassin Fiday by Cristian Il Corinzio. Martial arts L3, smoke granades and CC 23 for 25 points? Come on! |
Mary Problems by @stefanodrei11 teaching some manners to a Gao-Tarsos unit. This girl is not only one of the best hackers of the game, she also knows how to shoot! |
Yan Huo by @lucagirolami1987 standing tall over a beautiful terrain set: no wonder there are few enemies in sight! |
Totzro's sniper, nested inside a Warsenal Xiguan tower, checks out the sorroundings for a clear shot |
Some hypercool Nomad paintjobs by u/Bender082 |
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