Monday, August 2, 2021

Infinity Mission Focus: Acquisition

Welcome to the fifth installment of this series focusing on Infinity Missions. After gazing at the everchanging dynamics of Capture and Protect, we now examine everyone's beloved classic: Acquisition.


In this mission you'll have to activate antennas, control them and control a tech coffin but remember: you only score points at the end of the game.

Skills, weapons and equipment

👨‍💻 EVO hacking device: there's always room in any list for some EVO hacking device but here you have 2 big reasons added to the benefits of its characteristic programs: 
  • one additional cheap (doesn't apply to Scylla) specialist "automatically" activating antennas: doesn't matter how low is your WIP if you get a +3 bonus and burst 2; 
  • antennas are 12" from the border so you want something to buff your combat Jump and nerf your opponent's. 
@ponty_painter's Salyut Zond is ready to hack! 

🪂 Airborne deployment: an excellent way to contend your opponent's achievement at the end of the game if you can resist the first two rounds without one order. Parachuting can be a good choice if your opponent has controlled jump, especially if your model has MOV 6.

Akalis, Sikh Commandos: the Shock Army of Acontecimiento can field up to five!

👻 The Libertos effect: forward deployed camo marker between the tech coffin and one antenna? That will definitely bug your opponent! The libertos is a very good pointwise choice to push your opponent forward and making mistakes. However, having one irregular order is not optimal so you may lean toward pricier profiles. My two cents: anything with these skills and a cost higher than 20 points should also be a specialist.

Behaviours and tactics  

😊 Among us: you're gonna bring hackers for this mission so you'd better remember what they can do. Cybermask is your friend for this mission: don't forget it. This is a very good reason to list those 0 SWC Killer Hackers.

🕵️‍♂️Hack antenna, achieve classified, spoil HVT, contest: remember you score objective points only at the end of the game? It means player two will always have a chance to challenge player's one achievements. Once you have one hacked antenna it may be useful to achieve your classified and spoil your opponent's possibility to secure HVT; the last step in this strategy will be to protect your hacked antenna and contest the tech-coffin. By doing so you're focusing your game on just two elements, forcing your opponent to keep at least one model in base contact with the other antenna: if it's a valuable model you're keeping it out of action and if it's a cheerleader you'll have a good chance to blast it.

u/Stormygeddon's Hisen shows us how to keep your opponent away from your HVT

Final thoughts

Profiles with high mobility (motorcycles, superjump, combat jump) and infiltrating units have an edge in Acquisition but can be countered with deployables so don't be stingy on mines and remember they can also be deployed with AROs. Watch out for units with dogged/NWI since they'll likely be used in the final round to challenge control of the antennas and of the tech-coffin.

Useful links

No comments:

Post a Comment