Wednesday, July 28, 2021
Infinity Mission Focus: Capture and Protect
Friday, July 23, 2021
Operation Golden Ratio: episode 05
Intro
As the ship started its approaching maneuver over Rodne, Alisaa sat next to Gina. In a matter of minutes, they would have landed on Island 3, a PanOceanian outpost built during the construction operations of Space Station Donacimiento, now reduced to a mass of falling debris over the lush rainforest covering the planet. The outpost had been scanned by Aleph's probes which revealed recent biological activity: investigations on site were extimated to be compromised by Nomads interference with an 83% chance, henche the armored support.
"I fear the Greeks, even bearing gifts."
Gina looked back, without saying a word, uncomfortable with Alisaa's approach, who continued: "Apparently, this is something Laocoรถn said. According to Virgil, he was a Trojan priest who saw through the ruse of the horse and was therefore punished by the gods."
Alisaa stopped for a moment, looking at the barrel of her Combi Rifle, as if considering how to go on.
"After the Perseus incident, PanOceania made a motion to O-12 for the development of a failsafe dormient biotech antibody that would trigger upon Cube disconnection during class E missions. The motion was approved but Maya managed to soften it: mission class was rised and the bioweapon was only loaded on a limited number of subjects as a pilot program. Despite a number of close call events, Laocoรถn remained silent, until six months ago...".
Gina felt like she could ask for more information. It was a game she was not yet used to.
"So it triggered without satisfying the requirements?"
"Yes, and not on a common trooper."
Their comlog light up, commencing mission countdown...
Mission and lists
This 300 point mission was Countermeasures, from ITS season 12 supplement.
After the last defeat, Aleph goes for a more order intensive list bringing back the Dakinis and Parvati. The unusual 3-proxy formation is kind of a forced choice made to guarantee an adequate ARO power since the Garuda and the Dasyu are not on the table at deployment.
Deployment
Aleph wins the roll and keeps initiative, deploying and going first. A command token is spent to keep out the proxies and the Dasyu. The left flank is taken by the MK5 proxy supported by the hidden deployed Dasyu. On the center left goes the proxy MK2 and MK1 medic both on top of the building while the Danavas remains at street level. The center right is occupied by the big core link while the Naga goes on the far right.
Nomads counter deploy with the Grenzer MSR and his two Securitate buddies on a rooftop with decent LoS to interfere with Aleph's approaching the HVTs. On the other end of the board, the Transductor also on a rooftop for some annoying flash pulse ARO action. The Perseus-Hollowman-Stempler Haris goes in the middle next to the Puppetattica minelayer. Zondnautica on the left flank in total cover ready to impetuously scoot forward. Mary and the Heckler also in the center making best possible use of forward deployment to hack and jam enemies going for the middle HVT and hopefully score some objectives themselves. Last but not least the most neglected of my toy soldiers, the Spektr FO goes in hidden deployment on the right, in the thick of the jungle ready to leverage his Terrain (Total) skill.
Turn 1
Classified Objectives:
- Net undermine
- Identity check
Mappingdiscarded in favor of Capture
Nomads draw:
- Follow up
- Identity check
Captureis discarded in favor of Inoculation
Turn 2
Classified Objectives:
- Inoculation
HVT kidnappingcanceled in favour of HVT designation- Experimental drug
Nomads draw:
- Rescue
- Test run
Experimental drugis discarded in favour of Sabotage.
Turn 3
Classified Objectives:
Rescueis discarded in favor of In extremis recovery- Telemetry
- HVT: retroengineering
With 5 objectives completed to 4, Nomads are declared victorious.
Debriefing
Aleph - OSS
In hindsight, I should have run White Noise with my Danavas the first time I shot the Grenzer. That would have allowed me to move freely on the right side with the core link to tamper Nomad's left flank. It will be something to remember for the next game. Having no hacker-only objectives drawn has been both a blessing and a course. It didn't allow me to use the well placed Dasyu I had in HVT ZoC and ultimately made it a waste of points in this mission. Overall I think I didn't help myself when I had the opportunity and on the rest of the occasions dice where pretty rough to me.
Nomads - Tunguska
Pulled a victory out of a few crits and good armor rolls. All my specialists did well: Zondnautica and the Clockmaker excellent value for money. The Spektr did nothing but achieving the objective in ARO and securing the game. Mary and the Hollowman haris did not shine but still anchored the center and a STR 2 HI was good for Test Run. The Grenzer MSR is just solid but I might have said that already, even in a 3 men team he was a pain for my opponent to deal with.
Outro
Boris opened the hatch and went down the blood stained stairs, reassured by the low parameters detected by the Grenzer's biometric visor. Back on orbit Ludmilla, his trusted Clockmaker, briefed him via comlog:
"One of the escape pods left Space Station Donacimiento during the biotechvore event. It was dubbed as a system failure but it must have been the subject they were looking for. Landing here and surviving on this rock mustn't have been easy."
Boris cautiously opened the door, pointing his gun to the body lying on the opposite side of the room. His flashlight lighted up the battered body of a Myrmidon, unconscious and with a missing arm. Despite the damage delivered by the biotech antibody, his face was still recognizable to the astonished nomad.
"Ludmilla, call for a top priority extraction: we've got Patroclus here."
Monday, July 19, 2021
Infinity Mission Focus: Highly Classified
Welcome to the third installment of this series focusing on Infinity Missions.
After studying difficulties and opportunities when playing Mindwipe, we now indulge in one of the most erratic missions of all: Highly Classified.
In this mission, four Classified Objectives (COs for short) are drawn and shared by the two players, while each one draws a personal Secondary CO.
It is not that important nor difficult to get familiar with the CO deck: it's an additional set of rules introduced in ITS Season 10 composed by 20 cards, each one detailing an objective and the requirements and rolls needed to accomplish it.
To be prepared for this mission, let's see if we can brake it down in order to be prepared whatever our 5 cards will be.
Breaking down the deck
๐จ๐ป Hackers: 25% (5 out of 20) of the COs can be accomplished with an hacker. Only 1 of these (5%) requires base contact, therefore it may be very wise to bring pitchers to this game.
๐ฉ๐ฌ Other specialists: doctors/paramedics and engineers cover 25% of the objectives, with one being shared and the rest being evenly divided between the two academic skills. Also forward observers have their share but their objectives can also be accomplished by hackers and therefore were already counted so in the previous paragraph.
๐️Veteran/Elite/Chain of Command: 15% of the COs can be accomplished by having CoC or by using a Veteran or Elite trooper.
๐คท Various: 5% of the objectives can be achieved by using Heavy or Medium Infantry, another 5% by equipping a Multi Spectral Visor, a Biometric Visor or using sensor and the last 5% can be achieved using D-Charges.
Completing the analysis
Adding all those percentages together, you'll reach 80%. That means there are 4 COs missing. These four don't have specific requirements and can be divided in two groups: premium and normal.
๐ Premium COs: these can be overachieved to have additional Objective Points. To reach them, you'll need to be proficient in Close Combat and to have very high PH and mobility.
๐ฐ Normal COs: these only need you to be in base contact with Unconcious enemies and perform an action.
๐ซ Get personal with your HVT: last but absolutely not least, remember that 35% (7 out of 20, that's the highest ratio we've seen) of the COs require an interaction with the enemy High Value Target. It may need LoF, ZoC or base contact, but since HVTs have to stay 4" away from any deployment zone it means any Superior Deployment skill will save you some orders to reach that HVT.
Fast units like @ponty_painter's Lawkeeper shown in this picture can be very useful not only to complete objectives but also to deny the enemy's efforts to fullfill their CO agenda! Check out his Twitter profile for more Infinity pictures! |
Final thoughts
Taking all the above information can be a bit overwhelming and is really not that different from reading through all the COs so here's the takeout:
WATCH FOR POLYVALENT UNITS
It's easy to understand that units with all the requirements above would be essential in this mission so you should be looking for units in your list (and in your opponent's) that can cover a high number of requirements. These will be your mission wildcards, capable of tackling most of the COs you'll draw.
Such a unit will likely be (in this order): a hacker, with a Superior Deployment skill, with troop type Veteran or Elite, equipped with some sort of visor and d-charges, either an HI or MI, proficient in CC and with some high mobility feature like MOV 6, Super Jump or a Motorcycle.
Of course there's not such a unit and some armies will have a hard time satisfying just the first requirement* but you'll find that there's a pattern you can follow here.
Notable examples
- Liรบ Xing from Invincible Army: these guys were born for this mission. I won't even start talking about their Combat Jump (explosion).
- Knight of Justice from Military Orders: super effective in this mission but lacks Superior Deployment so I see Kinghts of Santiago to be the perfect complement to them. Watch out for both.
- Ekdromoi from Steel Phalanx: these guys are dirty cheap for what they can do in this mission and you can bring 4 of them!
I won't go in detail for every army because I don't want to get trapped into making tier lists or whatever but I've spotted valid alternatives in each sectorial to cover this "Jack of All Trades" role.
*Ariadna and Tohaa players, I'm looking at you: you'll have to make things work out differently. I believe your strength here lays in fireteams but I'm not 100% sure. I'll keep thinking about this and come back for you.
Friday, July 16, 2021
Operation Golden Ratio: episode 04
Intro
Laying on an intensive care bed Boris Legasov was debriefing with Tunguska's high command while nano-surgeons were at work to patch the effects of the biotechvore on his battered body. Actuating costly and highly compromising show of force he had failed twice to secure high value targets. It was now time to go back to more conventional tactics.
Varuna's intervention made things more complicated and simpler at the same time, Aleph was now inclined to a quicker although sub-optimal solution, it was time to negotiate and set up an exchange. Boris had no illusions, Alisaa Murdock was going to try to trick him, but he knew the game well and was confident to be able to turn the tide in Tunguska's favor.
Mission and lists
The Armory and Panic Room, tackled with 5 men "death star" Core Link Teams built with different mixes of Krizas, hollowmen, characters and REMs went really bad for Tunguska (there might be a dedicated post to the topic but before that I want to play the mission/list combo some more times) so now we are back with a more standard and trusted selection of troopers. Aleph instead sits the Marut on the bench and brings back the Asura with a Yadu-heavy brigade.
Deployment
Aleph wins the initiative roll and decides to have Tunguska deploy first which in turn elects to go first.
Tunguska places the defensive core team castled on the center-right, Puppettattica, Lunokhod, Heckler and Warcor guarding the beacon perimeter, Clockmaker on the far right and Transductor Zond on the far left. A command token is spent to keep 2 troopers to deploy later: Mary Problems and the Zondnautica.
Aleph anchors the left flank with Asura's 3 men team and the right flank with Deva's. The beacon guarded by an hidden deployed Dasyus.
Seeing a weaker side with an exposed hacker Mary Problems goes there while the Zondnautica takes the center.
Turn 1
Zondnautica Zips forward and parks in total cover waiting for the threat level to be reduced before further advancing toward the beacon. Mary goes on an adventure, pushing the flank and placing some repeaters so that the Interventor can activate white noise to cover her advance from the MSV Deva. Once in ZoC she starts pounding the Yadu hacker with Trinity, it takes a couple of orders to remove it from play. Then Raoul Spector’s lands into the white noise zone, so close to the Deva she can feel the heat of the retrorockets. Combined efforts of Mary’s submachine gun and Raoul’s DA CC weapon eliminate the Deva and the Yadu HMG.
Aleph begins with 3 orders less and some issues to deal with in its own deployment zone. The surviving 3 men team advances in the middle laying down a drop bear nearby the beacon. The MSR Grenzer performs well stopping the advance and neutralizing the HRL Yadu. All responsibilities fall over Asura's shoulders, she wears a cybermask and advances frying the Zondnautica hacker in the process ending the turn in a protected position at the edge of Nomad's territory and also achieving the classified objective!
Raoul runs now for the beacon. He eats the drop bear (risky as NWI does not grant shock immunity!) and survives the surprising appearance of the Dasyu with his boarding shotgun. He manages to disengage and makes it close to the middle of the table, inside friendly repeaters' ZoC. With the last order Mary Problem attempts one more Trinity against the Asura, this time killing her.
Debriefing
Outro
Tuesday, July 13, 2021
Infinity Mission Focus: Mindwipe
Welcome to the second essay of this series focusing on Infinity Missions.
After Panic Room, we are now analyzing Mindwipe, another mission from ITS season 12 supplement.
Saturday, July 10, 2021
Infinity mission focus: Panic Room
Any road may lead you to either victory or defeat, yet probability and psychology can help us navigating in the sea of uncertainties which is wargaming.
With these essays, we try to make some considerations on the game's missions trying to stay away from the temptation of defining do's and dont's or establishing tier lists.
Panic Room is a mission from ITS season 12 supplement which pushes both players toward the center of the table in an attempt to score points and flee from the upcoming biotechvore.
Skills, weapons and equipment
๐คฉ Mimetism: wether you choose to rush the panic room or wait to turn the tables, you'll find yourself inside the room with no cover so be prepared and remember that it takes a level 2 multi spectral visor to nullify a -6 mimetism.
๐ Superior deployment: this mission forces a PH -3 roll on troops using special skills to deploy. Unless you have PH 14 consider using something else if you don't want to loose you camo or hidden deployment state to a coin flip. There are not big downsides to a fail if you only have forward deployment but you're really paying for skills you're not using so it may be more useful to spend those points differently.
๐ถ Pitchers: just like diamonds, repeaters are forever. Like mine dispensers, pitchers can shoot up to 40" but, unlike mines, repeaters can be triggered multiple times. In case your opponent is holding the room with units with Mimetism remember that you can spotlight them to pieces.
๐♀️Rush A: the first player may be tempted to rush the room and occupy it with as many models as possible, especially with fireteams. This may not always be productive because of range exposure and lack of cover inside the room. If you're playing first, consider taking the room with only one model, leaving the rest in cover. This way, you're forcing the second player to contend your achievement by exposing a small part of your power.
๐ฅBlow that antenna: depending on your arsenal, it may not be easy to do it but it's worth remembering that a Multi sniper rifle has the anti-materiel trait and shoots DA rounds from antenna to antenna with a +3 bonus. Does it mean it can be smart to take a sniper cheerleader to a close quarter fight? Hell yes! Remember that you or your opponent may resort to antennas also in later turns and not only during deployment (see below).
๐บStayin' alive: you can score 5 points just by holding one Essential Personnel Trooper in the room, complete your classified and then duck away from the panic room, shooting enemies through open doors. Easier said then done, right? What I mean is you don't really have to go into the room with all your troopers if your enemy has better close combat skills or more mines and flamethrowers than you: bring the fight where you can handle it!
Final thoughts
Panic Room is only apparently a straightforward mission where you fight to control the objective room. Differently from The Armory, a lot of the fight may take place outside the room and sacrificing troopers towards certain death may be more rewarding than careful investment and position holding.
Wednesday, July 7, 2021
Operation Golden Ratio: episode 03
In previous episodes, Nomads from Tunguska have been fighting against Aleph's OSS over a PanOceanian research facility on Space Station Donacimiento. Fights stormed both the station and the Nomads' hideout, while Aleph tries to get control over its mysterious assets on the Station but a distress signal is sent from the station to call for PanOceanian reinforcements....
Look at that spaceship! |
Left: MK2 sniper controls the alley between the tech-coffin and left antenna. Right: Marut is about to go down despite being in suppressive fire (don't mind the wrong token). |
Fake news! |
Breaking news: In a dramatic turn of events, following a biotechvore hazard incident and rumors of an attack from Nomads terrorist, Space Station Donacimiento is once again in the eye of the storm.According to Alisaa Mudlock, Aleph's aspect now in charge of the station, terrorists have hacked the station to send a false distress signal promptly picked up by Varuna separatists who tried to seize the station. The attack was foiled by the OSS but the terrorists have taken control of one a station's modules and managed to compromise its orbit.The Varunan High Command still haven't made comments on the matter but a statement is expected by the end of today.